Sloop Dogg (Vehicle - Airship)
Huge construct, neutral
Armor Class: 15 (wooden hull)
Hit Points: 350 (35d20)
Speed: 0 ft., fly 240 ft., swim 30 ft.
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, Piercing, Slashing
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses: Passive Perception 1
Languages: Common (understands but can't speak)
Challenge: 15 (13,000 XP)
Proficiency Bonus: +5
Special Traits
Crewed Vehicle:. This vehicle has its own initiative and takes its turn separately. In order for it to take actions it must be crewed and the crew members must have taken the ready action on their turn choosing one of its actions.
Amphibious:. Sloop Dogg is capable of operating as both an airship (fly speed 240ft) and a conventional ship (swim speed 30ft).
Mounted Gun:. As long as someone is crewing the turret and has readied their action to do so, they may fire its mounted gun or reload. If the gunner has a firearms proficiency, they may add their proficiency bonus to the attack roll(s). The gunner must have a firearms proficiency to take the reload mounted weapon action.
Piloted:. As long as someone is crewing the steering wheel, they may use their movement to pilot Sloop Dogg. While they are piloting the ship they have disadvantage on attack rolls, and melee attacks against them have advantage.
Hydrogas Tank:. Sloop Dogg floats due to its lighter-than-air fuel, hydrogas. Hydrogas is highly flammable and as its fuel reserve runs out it will float down to the surface. This ship is equipped with 1 small sized tank. At current market prices it costs approximately 250gp to its tank. A replacement tank is known to cost around 250gp. Each tank will allow for approximately 250 miles of travel.
Crows Nest:. On top of the balloon is a large wicker basket secured with rope. It has room to comfortably fit one medium sized creature or two small sized creatures. There is a rope ladder to climb to the crows nest from the aft deck railing.
Crew Quarters:. Sloop Dogg has 4 separate 10'x6'x6' rooms equipped as crew quarters. Each is outfitted with a hammock, a desk and chair, and a 2'x2'x3' chest which is fastened to the floor.
Cargo Hold:. Sloop Dogg's cargo hold is 10'x5'x5' and is equipped with iron fittings to secure cargo to the floor and ceiling. This ship can safely move with up to 1000lbs of cargo. .
Actions
Gatling Gun:. Ranged Weapon Attack: 60/240 ft. Up to 10 targets that can be hit with a single arc of fire. Hit: 20d6 divided among equally among chosen targets (unassigned damage dice are lost).
Reload Mounted Weapon:. Reloads the mounted weapon. The mounted weapon must be crewed by someone with a firearms proficiency to take this action.
Ram!. Melee Attack: 1 target. Hit: 8d12 +12 bludgeoning damage. While Sloop Dogg is flying and moves more than half of it's movement speed to ram, it can make a melee attack against the first object in its path. If Sloop Dogg's pilot has an airship proficiency, they may add their proficiency bonus to the attack roll.
Reactions
Emergency Brake!:. As a reaction, a crewman at the starboard bow may drop the anchor. The anchor falls straight down from the starboard bow for 120ft. Any creature below it must make a DEX12 saving throw to jump out of the way or be hit and take 8d10 bludgeoning damage. If the anchor falls its full distance through the air hitting nothing, and is still attached to the ship, it is ripped from its mount and Sloop Dogg capsizes for a round. Anyone standing topside must succeed a DC20 saving throw or be thrown overboard.
Cut 'er Loose!. As a reaction, a crewman at the starboard bow may pull the pin freeing the anchor chain from its mount.
Legendary Actions
Sloop Dogg (Vehicle - Airship) can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sloop Dogg (Vehicle - Airship) regains spent legendary actions at the start of its turn.
Commands:. Forward!: Sloop Dogg moves up to it's movement speed forward.Starboard!: Sloop Dogg moves up to half it's movement speed forward, and up to half it's movement speed to the right.Port!: Sloop Dogg moves up to half it's movement speed forward, and up to half it's movement speed to the left.Aft!: Sloop Dogg moves up to half it's movement speed backwards.Climb!: Sloop Dogg moves up to half it's movement speed upwards.Dive!: Sloop Dogg moves up to half it's movement speed downwards.Stop!: If Sloop Dogg is in moving under its own power, it stops.
Lore
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