Storm Elemental

Gargantuan elemental, lawful neutral

Armor Class: 17

Hit Points: 250 (20d12 + 120)

Speed: 30 ft., fly 120 ft., swim 60 ft.

STR20(+5)
DEX24(+7)
CON23(+6)
INT5(-3)
WIS10(+0)
CHA8(-1)

Saving Throws: DEX +12, CON +11

Damage Resistances: Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious

Senses: Darkvision 60ft, Passive Perception 10

Languages: Aquan, Auran

Challenge: 15 (13,000 XP)

Proficiency Bonus: +5

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and 7 (2d6) lightning and 7 (2d6) thunder damage.

Blinding Thunder. Each creature in the elemental’s space must succeed on a DC 19 Constitution saving throw or become blinded and deafened until the end of the elemental’s next turn.

Lightning Strike (Recharge 5–6). The elemental creates a lightning bolt which strikes a point it can see within 500 feet. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw, taking 63 (14d8) lightning damage on a failed save, or half as much on a successful save.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/storm-elemental.txt
  • Last modified: 11 days ago
  • by 127.0.0.1