Viroc Breacher

Medium humanoid, lawful neutral

Armor Class: 15 (shardsteel-lined coat)

Hit Points: 52 (6d8 + 16)

Speed: 30 ft.

STR12(+1)
DEX14(+2)
CON12(+1)
INT13(+1)
WIS10(+0)
CHA9(-1)

Saving Throws: STR +3, CON +3

Skills: Intimidation +2, Perception +2

Senses: Passive Perception 12

Languages: Common

Challenge: 1/2 (100 XP)

Proficiency Bonus: +2

Weapon Bond:. Cannot be disarmed of revolver unless incapacitated.

Spellcasting. 4th-level Eldritch Knight (Intelligence-based)

  • Cantrips (at-will): booming blade, thaumaturgy
  • 1st Level (2/day): shield, thunderwave

Shotgun. Ranged Weapon Attack: +6 to hit, range 20/40 ft., one target. Hit: 1d20+3 piercing. Targets within 5 ft. take max damage on a hit.

Scatterblast (Recharge 6):. Creatures in a 15 ft. cone must make a DC 13 Dex save or take 2d8 piercing damage (half on success).

Shard-Stim Injector (1/day):. As a bonus action, gain +2 AC and resistance to bludgeoning/piercing/slashing for 1 minute.

Shield (1st level):. Adds +5 AC until the start of its next turn when hit by an attack.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/viroc-breacher.txt
  • Last modified: 11 days ago
  • by 127.0.0.1