Viroc Breacher
Medium humanoid, lawful neutral
Armor Class: 15 (shardsteel-lined coat)
Hit Points: 52 (6d8 + 16)
Speed: 30 ft.
Saving Throws: STR +3, CON +3
Skills: Intimidation +2, Perception +2
Senses: Passive Perception 12
Languages: Common
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
Special Traits
Weapon Bond:. Cannot be disarmed of revolver unless incapacitated.
Spellcasting. 4th-level Eldritch Knight (Intelligence-based)
- Cantrips (at-will): booming blade, thaumaturgy
- 1st Level (2/day): shield, thunderwave
Actions
Shotgun. Ranged Weapon Attack: +6 to hit, range 20/40 ft., one target. Hit: 1d20+3 piercing. Targets within 5 ft. take max damage on a hit.
Scatterblast (Recharge 6):. Creatures in a 15 ft. cone must make a DC 13 Dex save or take 2d8 piercing damage (half on success).
Bonus Actions
Shard-Stim Injector (1/day):. As a bonus action, gain +2 AC and resistance to bludgeoning/piercing/slashing for 1 minute.
Reactions
Shield (1st level):. Adds +5 AC until the start of its next turn when hit by an attack.
Lore
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