Viroc Guard
Medium humanoid, lawful neutral
Armor Class: 15 (shardsteel-lined coat)
Hit Points: 27 (5d8 + 5)
Speed: 30 ft.
STR12(+1)
DEX14(+2)
CON12(+1)
INT13(+1)
WIS10(+0)
CHA9(-1)
Saving Throws: STR +3, CON +3
Skills: Intimidation +2, Perception +2
Senses: Passive Perception 12
Languages: Common
Challenge: 1/2 (100 XP)
Proficiency Bonus: +2
Special Traits
Weapon Bond:. Cannot be disarmed of revolver unless incapacitated.
Spellcasting. 1st-level Eldritch Knight (Intelligence-based)
- Cantrips (at-will): blade ward, prestidigitation
- 1st Level (2/day): shield, absorb elements
Actions
Pistol. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 1d6+2 piercing.
Butt Strike. Melee Weapon Attack: +3 to hit, 1d4+1 bludgeoning.
Reactions
Shield (1st level):. Adds +5 AC until the start of its next turn when hit by an attack.
Homebrew
Lore
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