Viroc Scientist
Medium humanoid, lawful evil
Armor Class: 13
Hit Points: 32 (4d8 + 18)
Speed: 30 ft.
Saving Throws: CON +5, INT +4
Skills: Arcana +4, Investigation +4, Medicine +2
Damage Resistances: Acid, Poison
Condition Immunities: Poisoned
Senses: Passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Proficiency Bonus: +2
Special Traits
Shardic Concoctions. The researcher carries a pouch of unstable vials. As a bonus action, they may activate one of the following effects (each usable once per combat): Volatility Surge: Until end of turn, their damage-dealing spells deal +1d4 fire or acid damage (chosen on use). Noxious Bloom: Creatures within 5 feet must succeed on a DC 13 Constitution save or be poisoned until end of their next turn. Clarity Draught: Ends one condition on self (poisoned, blinded, charmed, or frightened).
Arcano-Chemical Resilience. If the researcher is forced to make a Constitution saving throw to maintain concentration, they do so with advantage.
Spellcasting. The researcher is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The researcher has the following spells prepared:
- Cantrips (at will): fire bolt, mage hand, prestidigitation, minor illusion
- 1st level (3 slots): chromatic orb, mage armor, shield
Actions
Acid Vial (Ranged Weapon Attack). +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) acid damage and the target must succeed on a DC 12 Constitution saving throw or take 4 (1d8) acid damage at the start of their next turn.
Combustive Flask (Recharge 5–6). The researcher hurls a volatile concoction at a point they can see within 30 ft. All creatures in a 10-foot radius must make a DC 13 Dexterity saving throw, taking 13 (3d6 + 3) fire damage on a failure, or half as much on a success. Flammable objects ignite.
Lore
This page was automatically created. Add lore and notes below.