Viroc Sharpshooter

Medium humanoid, lawful neutral

Armor Class: 15 (shardsteel-lined coat)

Hit Points: 40 (8d8 + 8)

Speed: 30 ft.

STR12(+1)
DEX14(+2)
CON12(+1)
INT13(+1)
WIS10(+0)
CHA9(-1)

Saving Throws: STR +3, CON +3

Skills: Intimidation +2, Perception +2

Senses: Passive Perception 12

Languages: Common

Challenge: 1 (200 XP)

Proficiency Bonus: +2

Weapon Bond:. Cannot be disarmed of revolver unless incapacitated.

Arcane Charge (1/day):. Teleport up to 30 ft. as part of an Action Surge.

Ranged Critical (Recharge 5–6):. Rifle deals max damage on a hit if the target is surprised.

Spellcasting. 3rd-level Eldritch Knight

  • Cantrips: true strike, minor illusion
  • 1st Level (3/day): shield, feather fall

Rifle. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 2d12+3 piercing.

Shield (1st level):. Adds +5 AC until the start of its next turn when hit by an attack.

Homebrew

Lore

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  • homebrew_rules_reference/creatures_adversaries/viroc-sharpshooter.txt
  • Last modified: 11 days ago
  • by 127.0.0.1